#pragma once
class BasicTutorial4 : public BaseApplication
{
	public: BasicTutorial4(void);
	virtual ~BasicTutorial4(void);
	protected: virtual void createScene(void);
	virtual bool frameRenderingQueued(const Ogre::FrameEvent& evt);
	private: bool processUnbufferedInput(const Ogre::FrameEvent& evt);
};